Summary Update
Hi all! It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Many […]
Hi all! It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Many […]
Engine: Unity3D Language: C# Source: Not available (commercial game) Binary (Win32): Beta coming soon! Rush is a little cute member of the Nirgys, a race of beings that live […]
Engine: Unity3D Language: C# Source: Not available (commercial game) Binary (Win32): Get the latest public beta here Dimension Drive is a fast shoot’em up where you play 2 games […]
Brushed Away is a racing platformer prototype. Brushed Away is the result of taking some ideas from the Global Game Jam concept game Kevin and turn them into a more […]
Graphics: Unity Engine Language: C# Source : Download In the previous posts I discussed the basics of particles systems and I provided an example of how to build a simple […]
Graphics: XNA Language: C# Source code: Download In the previous part of this post I gave the basic introduction of particle systems and a explanation of a particle implementation in […]
Particle systems are one of the techniques that fascinates me the most of the ones that are used in video game development. I think it is because it has a […]
Graphics: OpenGL, Corona Language: C++ Other libraries: RakNet (for the network play) and FMOD (for music and sounds) Super Stick Fighter is my first full-fledged game. It has been […]
Graphics: Unreal Development Kit Language: UnrealScript Castle Walk is a technical demo (not a game) that I did using the Unreal Development Kit. The code is done in UnrealScript […]
Graphics: OpenGL, GLUT, Corona Language: C++ This is one of the first small games I made while learning how to use OpenGL. It (of course) uses OpenGL and makes […]