Tyrian Reborn

Graphics: OpenGL, GLUT, Corona

Language: C++

 

This is one of the first small games I made while learning how to use OpenGL. It (of course) uses OpenGL and makes use of GLUT (a window system independent toolkit for writing OpenGL programs). It is in no way affiliated to the original Tyrian, it just happens to be a side scrolling shot’em up and I loved the original Tyrian so I borrowed the name for this small trial. I developed it using a tile based map for the graphics that are read from a configuration file, the textures are loaded using the Corona library.

tyrianreborn

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s