
Recent Articles
Brushed Away
Brushed Away is a racing platformer prototype. Brushed Away is the result of taking some ideas from the Global Game Jam concept game Kevin and turn them into a more […]
Super Stick Fighter
Graphics: OpenGL, Corona Language: C++ Other libraries: RakNet (for the network play) and FMOD (for music and sounds) Super Stick Fighter is my first full-fledged game. It has been […]
Castle Walk
Graphics: Unreal Development Kit Language: UnrealScript Castle Walk is a technical demo (not a game) that I did using the Unreal Development Kit. The code is done in UnrealScript […]